Zelda Breath of Wild

Zelda Breath of the Wild And Other Wii U games Playable in Ultrawide resolution on CEMU

The Wii U emulator, CEMU, has made it possible for PC gamers to embark on treacherous adventures with Link in Zelda: Breath of the Wild. There aren’t a lot of games which are completely supported by the developers, Zelda has definitely been one of the most prominent games which has put CEMU out there.

CEMU 1.8.0 was released for patrons some time ago and was a massive upgrade from the previous versions, it featured a slew of fixes and improvements as well as optimizations which led to the game being run at a solid 30 fps or more on capable hardware.

If you want to play the games which are supported by CEMU, and want to play on ultrawide resolution, there is a jerry rig fix for that. Reddit user PornfoxVR (heh!) has put up a guide which allows you to play games on the CEMU on the ultrawide resolution. Note that the resolution isn’t inherently available and this is just an unofficial way of achieving that.

The public release for CEMU 1.8.0 will be available in less than a day and it will bring the desired fixes and improvements as well as optimizations, especially for the AMD graphics cards.

Cemu version 1.8.0

general: Added memory scanner (search and filter for values)

general: If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitor

RPL: Optimized loading of RPLs

GX2: Cemu now uses separable shaders
Vertex, geometry and pixel shaders are split into separate and independent programs rather than bundling them into sets This change breaks compatibility with pre-1.8.0 shader caches and graphic packs (if they contain shaders)

GX2: Added support for using the same texture multiple times with different sampler parameters during a single drawcall

GX2: Graphic pack texture rules will automatically scale gl_FragCoord

GX2: Implemented shader instructions RECIPSQRT_FF and RECIP_FF

GX2: GPU7 shader decompiler will output slightly more optimized GLSL code

GX2: Better detection for invalidation of data in Streamout cache

GX2: Optimized frequently used GX2 API

GX2: Optimized texture decoding

GX2: Added command line option ‘-nsight’ to allow debugging via NVIDIA Nsight

For more updates, stay tuned.